Tuesday, September 17, 2013

Homework 4:Teamwork

1. Do you love your project/game. If not, how can that be changed? I do indeed. All I want to do is work on Blender now but I have all these other responsibilities.

2. Does the team as a whole love the project? If not, what can be done? I think so. Some team members seem very excited about the game. If they turn out not to love it then hopefully they can find a specific aspect of the development to focus on that they do love. Maybe modeling or animation?

3. Are the team members communicating with each other? Yes.

4. Does the team have a regular meeting schedule? What is that schedule? Yes, Monday at 1 and sometimes Wednesday at 1 as well.

5. Describe the modes of communication between the team members. We communicate in person, via email, and are getting used to communicating via the Google doc.

6. Regarding game documents, what must be remembered while designing your game? The project schedule will most likely be the most important section. If we can keep up a consistent level of shared work there will at least be something produced in the end(no telling if it will be any good).

A consistent art style. Since most of us are contributing models it would be ideal to have 1 person work on making them all look like they belong in the same world.

Keeping in mind how the player will react. Designing a game from only a developers point of view can make it pretty easy to get caught up in details like getting some silly animation to trigger. The important part to remember is the gameplay from the player's perspective. What tasks are the most important to get done in this limited development time that will directly enhance their experience?

No comments:

Post a Comment